![]() ![]() There are extensive button combinations to memorize to access your menu, equip things, swap which equipment slot you're looking at, highlight the details of an item… it quickly becomes tedious just figuring out how to play. ![]() It's clear that the developers put a lot of work into porting over ATOM RPG to the Switch, but honestly, it needed far more done. The control system and user interface the game was designed for does a lot of the heavy lifting when it comes to understanding it. The point I'm getting at is that this game is brutally, devastatingly obtuse, and I don't think that would be the case on PC at all. On that note, I found a rusted machete and it broke after killing just one ugly giant spider mutant, so I shall be hearing no more complaints about weapon durability in Breath of the Wild. I spent genuine hours - genuine hours - playing the game before I understood in detail how to actually navigate my menus, equip items, use them, and use them in battle. And when you take these designed-for-PC menus and slap them onto a Nintendo Switch, it's a bad result, especially when playing in handheld mode, where you'll be struggling to read the text and see what is actually in your bag. ![]() That makes perfect sense - but moving a mouse cursor around the screen to drag, highlight, and interact with items is completely different from using a controller. The developers clearly put work into making these menus look stylish and work well on PC. But no, ATOM RPG has the worst menus of any consoles game I've ever played - and the reason is simple. I'm sure you're mentally scanning for infamous examples of something worse, like Mass Effect's absurd inventory management, or Final Fantasy XIV's MMO interface crushed down into a controller. Genuinely, the menus in this game are quite possibly the least intuitive I've ever seen in a console game. But I'm playing on Nintendo Switch, which is bound to be a very, very different experience, and that experience differs right from the tutorial. You can currently buy the game on Steam for an affordable price, and people really enjoy this retro-styled adventure. The thing is, ATOM RPG has already done this successfully. This game knows what it wants to be, and is directly courting fans of the genre. The green glow of your inventory and text windows is reminiscent of the Pipboy, and even the title screen includes a shot of a wanderer marching off into the distance, a shot which was made iconic by games like Fallout 3 and 4. Every part of the aesthetic of ATOM RPG is inspired, in some way, by the Fallout games past and present. Living the life of a sole wanderer in a wasteland far harsher than the survival modes in most survival games has made me appreciate the slow moments, the heartwarming conversations, and the friends we make along the way - because sometimes you're best off just staying with friends.ĪTOM RPG is a truly fascinating cRPG inspired by the classic Fallout games, and those old PC titles your dad mentions whenever it's his time to rant about how he was a gamer when he was young, too. I don't know what I expected from the game going in, but experiencing it has changed the way I think about games like this. or use the respec potion and do it right then and there.I rarely feel so conflicted, and so rarely do my usual likes and dislikes turn on their head so abruptly. After you get an idea of how the game mechanics work, you could restart with pretty much any character build and be successful. rifles give you a good balance of extra special abilities (like night vision and target info) and power, so I probably would recommend a rifle build as a first go. they've done wonders to improve the power and fun of close combat for your player character, but if this is your fist time playing, I probably would still build a ranged character to get familiar with the mechanics first. so THAT part you kinda need to plan ahead. I think the only limitation is planning out your abilities, as you only get 3 points per level, and abilities increase in cost by one for each one you pick. if you have some experience playing rpgs of this type. I totally was planning for a very grindy adventure, made plans ahead as to what might be available to me and when, savescumed for gear, min maxed my characters, started on normal difficulty, etc. I agree with those saying the game is not nearly as hard as some make it out to be. ![]()
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